Syllabus for Roster(s):
- 15F ENGR 1620-012 (ENGR)
Course Description (for SIS)
The primary goal of ENGR 1620 is to introduce you to the fun and challenge of real world engineering practice through design experiences that address realistic, open-ended problems. As we work towards this goal, you'll
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add to your technological literacy
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improve important 21st century skills, such as critical thinking, systems thinking, and problem solving
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experience the technical and non-technical knowledge, skills, and abilities you will use in your professional practice of engineering
- have fun!
For the main design project, your team will design and develop an object or a process inspired by nature (biomimicry) in response to a problem you identify. Think airfoils based on manta ray wings, propulsion systems based on squid, camouflage based on octopi, and sensors based on cat whiskers. The project will stress also "design for X," where X refers to characteristics such as commercialization (entrepreneurship), maintainability, quality, reliability, and usability.
Public Syllabus for ENGR 1620-012
#ILookLikeAnEngineer #WeAreAllEngineers
What do these basic life activities have in common?
- Making, using, and keeping fire
- Building shelters
- Harvesting edible food
- Finding potable water
- Traveling over various types of terrain safely
- Assessing and treating illness and injury effectively
They require basic engineering thinking and skills. How long do you think the human species would have survived if our ancestors didn't use their creativity, curiosity, and imagination to design an environment in which sustainable life was possible? It's your turn now! Welcome to the start of an exciting journey.